4280|Gil Stolen
4290|Item Stolen
Used in conjunction with Attack Property 6 and 7 to know how much gil/what item was stolen in case the player defeats the thief.
Thursday, January 26, 2012
Thursday, January 12, 2012
More reason to make the xml-based text files
So I've been prodding around in the code looking for new things to discover. Lo and behold I found two interesting things:
1. 9X damage calculations do NOT use the secondary equations
2. secondary damage equation X6 DOES NOT EXIST!
This is why I wanted to add the xml that will allow the user to update their descriptions of various things like damage formulae descriptions.
EDIT: I forgot to mention. 9X is ONLY used by Manipulate to determine if it will "connect" or not.
1. 9X damage calculations do NOT use the secondary equations
2. secondary damage equation X6 DOES NOT EXIST!
This is why I wanted to add the xml that will allow the user to update their descriptions of various things like damage formulae descriptions.
EDIT: I forgot to mention. 9X is ONLY used by Manipulate to determine if it will "connect" or not.
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