Monday, June 14, 2010

Enemy editing....

So long ago I decided that I didn't want to make too many tools obsolete with WM/PrC. So far, with the additions I've made I've done just that to no fewer than five existing tools.

  • Scenester

  • Scene Reader

  • SceneEdit

  • Teioh (though some people find this has an easier interface to use for simple edits)

  • ff7dec (a KERNEL.BIN separation tool)

There are at least three different authors to these, but I don't remember who made ff7dec so it may be four. Anyway, I didn't want to take any fame/glory from anyone else so PrC doesn't edit the enemy stats like Hojo does. Well, it feels a little foolish now to allow editing of 7256/7808 bytes even though the remaining 552 bytes are known. So I think I'm going to have to byte the bullet and just say I'm going to allow editing of these now. That feature is still in progress so it might take some time to get it to look good.

I'm also still working on being able to copy/paste whole enemies between scenes. I'm getting closer. Still some errors occurring, but it's getting closer to working.

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