Thursday, January 26, 2012

Got a few more....

4280|Gil Stolen
4290|Item Stolen

Used in conjunction with Attack Property 6 and 7 to know how much gil/what item was stolen in case the player defeats the thief.

Thursday, January 12, 2012

More reason to make the xml-based text files

So I've been prodding around in the code looking for new things to discover. Lo and behold I found two interesting things:

1. 9X damage calculations do NOT use the secondary equations
2. secondary damage equation X6 DOES NOT EXIST!

This is why I wanted to add the xml that will allow the user to update their descriptions of various things like damage formulae descriptions.

EDIT: I forgot to mention. 9X is ONLY used by Manipulate to determine if it will "connect" or not.