Tuesday, September 29, 2009

New thoughts...

I fixed WM to include text changes, hopefully now under all conditions. I also added the feature to delete objects from the KERNEL.BIN. When I say "delete" I really mean "NULLify". In any given entry of an object (Weapon/Armor/Command/Attack, etc) it has a name, a description, and a set of data associated with it. Deleting the entry will blank out the name and descriptions while the data will be replaced with all NULLs. This allows the file size to be smaller for the convenience of PSX modders. There's also a large amount of data that can be removed between discs. You wouldn't need any data related to Pandora's Box until Disc 3 because you can't get it until then. You wouldn't need the text of Aeris's Limit Breaks after Disc 1, nor Sephiroth's or the "love" scripts. You get the idea, right? Well, you can now micro-manage like that to get some extra space out of it. PC modders need not delete since the size of the compressed KERNEL.BIN isn't the issue.

I also decided to allow users to delete entire scenes in PrC for the same reason. I also thought it would be nice to add some labels in the formation tab. Formations will now be referenced with the full formation ID rather than just "Formation 1", "Formation 2", etc. For example, it will now be "Form [0045]" for Formation 1 in scene 11.
Camera Coords are now grouped properly. They are labeled and two bytes are together in one cell.
Same thing with Formation Data. I'm still working out the bugs caused by joining them, but I'm getting close to being done.

I haven't uploaded either of these. I thought of uploading WM first then tail it with PrC in a few days. It just won't happen today because I lost my DSL at home for the time being (long, stupid story). I have to resort to dial-up for now (YUCK!) so no updating will occur there.


  1. Attack could fix the ID WallMarket a greeting and thank you very much for this program

  2. http://www.imagengratis.org/?v=bugceau2w.jpg