Monday, November 2, 2009


Someone pointed out a little WM bug to me (that's likely been around since 1.2) that'll need to get fixed. Simple enough fix too. I'm also likely going to add attack index to the animations tab so users won't have to guess at which "Pyramid" attack Reno's using. It won't tell which direction he's facing, but at least people will know that he's not attempting to face the same direction every time.

Actually, they're three different attacks so the AI knows which Pyramid to summon. That's hardly important to the issue, though.

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